Electricity and Magnetism
Procedure

Task One: Anticipatory Set Routine
1. Review the key concepts and vocabulary terms involved in the electricity and magnetism unit. These include, but are not limited to: static electricity, electric current, resistance, series circuit, parallel circuit, magnetism, magnetic field, electromagnet, conductor, and insulator.
2. Ask the students at random to give examples of conductors and insulators, once the definition of both key terms have been established.
3. Tell the students they will be expected to explain the differences between parallel and series circuits, as well as explain the three types of electrical charges.
4. Have the students discuss the different aspects of magnets, including the different poles and the concept of force.
5. As the students respond to questions, write some of their responses on the dry erase board to refer back to.
Task Two: Modeling
6. Explain the rules of the Jeopardy game to the students, as well as model how to correctly play the game.
7. Explain to the students that they will be working with the people at their table, and that each table will receive a colored square. Tell the students that the color of their square determines their team color.
8. Explain to the students that the teacher will roll a dice to determine which team will begin play of the game. Tell the students that, as a team, they will decide which category and level of question they would like to choose.
9. Explain the different categories to the students, as well as explain that the number on the level of the question is equivalent to the number of points the team would receive for a correct response.
10. Tell the students that once the question is read, any team is eligible to answer after the teams have discussed their responses with each of the members. The only way for a team to answer a question is to have one member of the team raise the color square.
11. The team that raises their square first will have an opportunity to answer the question. If the response is correct, the team receives the designated number of points. However, if the response is incorrect, the team that raises their square next will have an opportunity to answer. This will continue until a team gives a correct response.
12. Make the students well aware that any teams that are being disrespectful and disruptive to the class may be subject to losing points.
13. Answer a sample question to model the correct way to play the game.
14. Introduce and model the example of an acrostic poem before playing the game.
Task Three: Guided Practice
15. The students play Electricity and Magnetism Jeopardy with the members of their designated teams.
16. The students complete the entire game, including the Final Jeopardy round. In this round, the students decide on an amount to wager and work together to answer the Final Jeopardy question. The team can wager no points, but are not able to wager more than the points the team has received. Teams with negative points or no points are still expected to answer this question. 17. Tell students that the winner is the team with the most points at the end of the game.
Task Four: Independent Practice
18. Tell students to match several key vocabulary words and concepts to their corresponding definitions on the post-test worksheet.
19. Tell students that there is also a section for students to place several different materials and objects in the correct “conductor” or “insulator” column.
20. Have students begin a rough draft of the acrostic poem after completing the post-test.
21. Go over the rubric and student checklist with students.
22. Tell students to begin a final copy of the acrostic poem.
23. Tell students that did not finish that they will have more time to complete the poem.
24. Observe the students as they complete this activity.
Task Five: Closure
25. Tell the students they are expected to complete a “ticket out the door” activity to review the material from this lesson.
26. Tell the students to write at least one thing they remember or learned from the lesson.
27. Tell the students they will not be able to prepare for dismissal until they have turned in their ticket.
Task Six: Differentiated Instruction
28. Students who finish early may work with a partner to review the concepts of electricity and magnetism. They may use their laptops to play Who Wants to Be a Millionaire? on these concepts. Students can also work individually on their laptops to play Electricity and Magnetism Hangman.
OR
29. Students can watch The Magic School Bus Gets Charged video on their laptop.
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